Well, if there is anyone reading these ramblings, my apologies for the drop off in posting - kitchen remodeling has been chewing up way more time than I expected!!!!
Anyway, to wrap up my thoughts on the Eldar, they would, of course, have a number of vehicles available to them, starting with jet bikes and then progressing up through war walkers, wave serpents and eventually falcons. Its not the wide rage availed to say the Orks or Imperial Guard, but it should keep players amused.
So, its time to through our fourth and final faction into the mix. The forces of Chaos. Here, at least in terms of Warhammer 40,000 mechanics, I'm on pretty thin ground. I've never purchased or read any of the chaotic codexes (I prefer to play the "good guys") so what I know I know from the books and articles in White Dwarf.
Though there are many followers of chaos in the 40,000 universe, its the story of the traitor marines that are (at least to me) the most compelling, so at least initially, our character progression will be that of a new recruit to a traitor legion. I see the Chaos player as a mix between the Space Marine and the Inquisitor professions. Starting as an initiate, the player would gain skill and expertise in a fashion that initially mimics Space Marines.
Before too long though, the player would begin to have the option to progress further down one of Chaos' 5 primary paths. Choosing between the Khorne, Slaanesh, Nurgle, Tzeentch, or perhaps Chaos Undivided. The path chosen would affect the skills and powers available to the player. As they gain power its possible that they players could begin to attract followers (e.g. cultists a'la Dawn of War), but the eventual ("end game") would be demonic transformation.
Along the way, Chaos players would find vehicles available to them, similar to those available to Space Marines. Starting with Bikes and working up to corrupted land raiders, the chaos player will be able to hide behind inches of armor will slugging out with rivals across the battlefields of the 41st century.
There's a lot of material now in the blog that is what I would charitably call "foundation" from here, on the following posts, we'll dive deeper in to game mechanics and play. I would ask though, if you are reading this, leave a quick post, any post, so that I don't get discouraged :-) After all, what would be more pathetic than someone spouting off on a game in development with no line to the dev team and no one actually reading the posts.
Next week - thoughts on Commissars....
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