<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4704532900285590638</id><updated>2011-04-21T14:11:37.509-07:00</updated><category term='Odro Xenos'/><category term='000'/><category term='Imperial Guard'/><category term='Warhammer 40k'/><category term='Space Marines'/><category term='Warhammer Online'/><category term='Eldar'/><category term='Warhammer 40K MMO'/><category term='Warhammer 40000 MMO'/><category term='MMO'/><category term='Orks'/><category term='Vigil'/><category term='Channel Massive'/><category term='Psyker'/><category term='Tabula Rasa'/><category term='Odro Malleus'/><category term='Warhammer'/><category term='Odro Hereticus'/><category term='Imperial Inquisition'/><category term='Warhammer 40'/><category term='Inquisition'/><category term='THQ'/><category term='Eve Online'/><title type='text'>The Hopeful Adeptus</title><subtitle type='html'>Hiding in ghe shadows of the Emperor's light, talking about the (as of yet unnamed)Warhammer 40,000 MMO</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-8294969923753521587</id><published>2008-10-12T15:34:00.000-07:00</published><updated>2008-10-12T15:37:39.142-07:00</updated><title type='text'>As If...</title><content type='html'>very busy + limited (NO) dialog +  no news from game team =  no reason to post.  I am watching AoC (age of Conan) closely though.  Here's a game with a strong IP, semi innovate game play, and a very strong (800,000 units) lauch that seems to be tanking rapidly.   Only lesson learned right out of the gate --- DO NOT release your game with crippling errors and missing game play.  Deliver when done and not one minute earlier.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-8294969923753521587?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/8294969923753521587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=8294969923753521587' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/8294969923753521587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/8294969923753521587'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/10/as-if.html' title='As If...'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-978373792320215901</id><published>2008-09-23T18:12:00.001-07:00</published><updated>2008-09-23T18:37:04.829-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Space Marines'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40K MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40000 MMO'/><title type='text'>Its all Chaotic</title><content type='html'>Well, if there is anyone reading these ramblings, my apologies for the drop off in posting - kitchen remodeling has been chewing up way more time than I expected!!!!&lt;br /&gt;&lt;br /&gt;Anyway, to wrap up my thoughts on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Eldar&lt;/span&gt;, they would, of course, have a number of vehicles available to them, starting with jet bikes and then progressing up through war walkers, wave serpents and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;eventually&lt;/span&gt; falcons.  Its not the wide rage &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;availed&lt;/span&gt; to say the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Orks&lt;/span&gt; or Imperial Guard, but it should keep players amused.&lt;br /&gt;&lt;br /&gt;So, its time to through our fourth and final faction into the mix.  The forces of Chaos.  Here, at least in terms of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Warhammer&lt;/span&gt; 40,000 mechanics, I'm on pretty thin ground.  I've never purchased or read any of the chaotic &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;codexes&lt;/span&gt; (I &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;prefer&lt;/span&gt; to play the "good guys") so what I know I know from the books and articles in White Dwarf.&lt;br /&gt;&lt;br /&gt;Though there are many followers of chaos in the 40,000 universe, its the story of the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;traitor&lt;/span&gt; marines that are (at least to me) the most compelling, so at least initially, our &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;character&lt;/span&gt; progression will be that of a new recruit to a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;traitor&lt;/span&gt; legion.  I see the Chaos player as a mix between the Space Marine and the Inquisitor professions.  Starting as an initiate, the player would gain skill and expertise in a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;fashion&lt;/span&gt; that initially mimics Space Marines.  &lt;br /&gt;&lt;br /&gt;Before too long though, the player would begin to have the option to progress further down one of Chaos' 5 primary paths. Choosing between the &lt;a href="http://en.wikipedia.org/wiki/Khorne#Khorne"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Khorne&lt;/span&gt;,&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Khorne#Slaanesh"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Slaanesh&lt;/span&gt;&lt;/a&gt;,  &lt;a class="mw-redirect" title="Nurgle" href="http://en.wikipedia.org/wiki/Nurgle"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Nurgle&lt;/span&gt;&lt;/a&gt;, &lt;a class="mw-redirect" title="Tzeentch" href="http://en.wikipedia.org/wiki/Tzeentch"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Tzeentch&lt;/span&gt;&lt;/a&gt;, or perhaps Chaos Undivided.  The path chosen would affect the skills and powers available to the player.  As they gain power its possible that they players could begin to attract followers (e.g. cultists &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;a'la&lt;/span&gt; Dawn of War), but the eventual ("end game") would be demonic transformation.&lt;br /&gt;&lt;br /&gt;Along the way, Chaos players would find &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;vehicles&lt;/span&gt; available to them, similar to those available to Space Marines.  Starting with Bikes and working &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;up to&lt;/span&gt; corrupted land &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;raiders&lt;/span&gt;, the chaos player will be able to hide &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;behind&lt;/span&gt; inches of armor will slugging out with &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;rivals&lt;/span&gt; across the battlefields of the 41st century.&lt;br /&gt;&lt;br /&gt;There's a lot of material now in the blog that is what I would charitably call "foundation"  from here, on the following posts, we'll dive deeper in to game mechanics and play.  I would ask though, if you are reading this, leave a quick post, any post, so that I don't get discouraged :-)  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;After all&lt;/span&gt;, what would be more &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;pathetic&lt;/span&gt; than someone spouting off on a game in development with no line to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;dev&lt;/span&gt; team and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;no one&lt;/span&gt; actually reading the posts.&lt;br /&gt;&lt;br /&gt;Next week - thoughts on &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_25"&gt;Commissars&lt;/span&gt;....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-978373792320215901?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/978373792320215901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=978373792320215901' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/978373792320215901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/978373792320215901'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/09/its-all-chaotic.html' title='Its all Chaotic'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-702707276051880093</id><published>2008-09-11T19:06:00.000-07:00</published><updated>2008-09-11T19:23:38.151-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40K MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40k'/><category scheme='http://www.blogger.com/atom/ns#' term='Eldar'/><title type='text'>Oh those sneaky Eldar</title><content type='html'>(no links today - have to edit them in later.  sorry)&lt;br /&gt;&lt;br /&gt;Well if there ever was a race that would fit the prototypical &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;MMO&lt;/span&gt; mold, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Eldar&lt;/span&gt; are the one...  They have a clear set of classes with hierarchies, they have advanced &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;technology&lt;/span&gt; and psi powers that look like magic...  Of course we're not going to let that happen in our &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Warhammer&lt;/span&gt; 40,000 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;MMO&lt;/span&gt;!  Of course, the real trick is to write anything about &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Eldar&lt;/span&gt; without using the words "enigmatic" or "debased".&lt;br /&gt;&lt;br /&gt;The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;eldar&lt;/span&gt; are space elves.  No way around it.  They are essentially immortal and have been bumming around the galaxy for a very very long time.  &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;Unfortunately&lt;/span&gt;, for all involved, tens of thousands of years before the times of our &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;MMO&lt;/span&gt;, the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;eldar&lt;/span&gt; made a huge mistake which resulted in the birth of a chaos god (more about them next time) and the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;destruction&lt;/span&gt; of most of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;their&lt;/span&gt; civilization.  Most of those that are left travel about space in &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;enormous&lt;/span&gt; Craft World ships.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Players will start out as basic soldiers - Guardians, and as they gain &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;notoriety&lt;/span&gt; they will be able to specialize, increasing their powers or focus until they are able to (should they desire to) choose a more specific &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;combat&lt;/span&gt; role.  Swooping Hawks, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;Banshees&lt;/span&gt;, Fire Dragons - the lore has more than half a dozen options open to the player.  The really cool thing for the player will be that if they want to, they will be &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;allowed&lt;/span&gt; to change their specialization.  According to the lore, most, if not all &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;eldar&lt;/span&gt; spend time learning many roles, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;switching&lt;/span&gt; from one to the next over time.  Now how this is handled in game, a re-spec or cumulative skill growth should be driven by the lore and I'm not enough of an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Eldar&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;ophile&lt;/span&gt; to be able to suggest a direction yet.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;Unfortunately&lt;/span&gt; this is going to be a very short post - I'll edit and add to it asap, but ...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-702707276051880093?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/702707276051880093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=702707276051880093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/702707276051880093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/702707276051880093'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/09/oh-those-sneaky-eldar.html' title='Oh those sneaky Eldar'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-1732717932422785039</id><published>2008-09-02T19:30:00.000-07:00</published><updated>2008-09-02T20:13:46.644-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Orks'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40K MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40k'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40000 MMO'/><title type='text'>Orks Orks Orks Orks Orks Orks</title><content type='html'>Lets talk green skins!&lt;br /&gt;In my hope for version of the upcoming &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Warhammer&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;MMO&lt;/span&gt; - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Orks&lt;/span&gt; would be &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;truely&lt;/span&gt; unique.  It would be easy give them the same mechanics as Marines, slap some green paint on them, give them a bit of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Orky&lt;/span&gt; dialog and call it good, but that would really be a disservice to one of the most &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;intersting&lt;/span&gt; factions in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Warhammer&lt;/span&gt; 40,000 universe.&lt;br /&gt;&lt;br /&gt;Similar to the tabletop game, playing &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;orks&lt;/span&gt; is not going to work for everyone.  If your the type of player that can laugh just as hard when your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;kustom&lt;/span&gt; grenade explodes for a bazillion points of damage in the  middle of squad of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Eldar&lt;/span&gt; as when you &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;kustom&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;rokkit&lt;/span&gt; launcher explodes in your face, killing you and half your raid party, then you're an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;ork&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Orks&lt;/span&gt; will all start out as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Newbs&lt;/span&gt; (if we can have Nob's, why not &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Newbs&lt;/span&gt;?) which, by the time the basic tutorial is done, should have graduated to basic entry level &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Boyz&lt;/span&gt;.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Orks&lt;/span&gt; will advance for a while, moving up the basic troop types (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Slugga&lt;/span&gt; to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Shoota&lt;/span&gt;) before looking into serious specialization.  For specialization, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Orks&lt;/span&gt; can choose to becoming Doc's, or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Meks&lt;/span&gt;, or can just focus on becoming a Nob.&lt;br /&gt;&lt;br /&gt;Becoming a Nob is what it's all about for an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;ork&lt;/span&gt;.  Well except for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;fightin&lt;/span&gt; and looting and what not.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Orks&lt;/span&gt; are always working to become the biggest and the baddest.  Advancement among &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;Orks&lt;/span&gt; comes as a cost to someone else.  In the fluff, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Orks&lt;/span&gt; are always challenging for the right to lead, even in the heat of battle &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;orks&lt;/span&gt; will turn on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;each other&lt;/span&gt; in fights for dominance.  The game shouldn't be too different.&lt;br /&gt;&lt;br /&gt;I think this can be done a couple of different ways.  For example, the number of Nobs could be capped and to advance, one player must beat a higher level player in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;PvP&lt;/span&gt; combat.  If a player declines a challenge or too, maybe there are no consequences, but if a superior player declines to many rivals &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_30"&gt;challenges&lt;/span&gt;, he just might find his position usurped anyway.   If there aren't enough &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Ork&lt;/span&gt; players of sufficient level available, there could be reasonable &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;NPC's&lt;/span&gt; available for all but the highest levels.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;Orks&lt;/span&gt; are unique in the 40k universe in that the number of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Orks&lt;/span&gt; in a mob directly impacts their physiology.  The more &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;orks&lt;/span&gt; there are, the stronger they get, the bigger, braver they are.  And usually with a corresponding decrease in accuracy.  It'd be a shame not to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_36"&gt;introduce&lt;/span&gt; some game mechanics to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_37"&gt;incorporate&lt;/span&gt; bonuses for larger &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;Ork&lt;/span&gt; groups.&lt;br /&gt;&lt;br /&gt;When it comes to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_39"&gt;vehicles&lt;/span&gt;, only the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;orks&lt;/span&gt; rival the guard for deploying vast numbers of machines.   Our &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;ork&lt;/span&gt; faction would begin by introducing bikes early, and add War trucks, Killer Kans shortly after, eventually working up to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;da&lt;/span&gt; big stuff, like Dreads, Looted Tanks, and Battle &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;Wagonz&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I've mentioned before that there is almost no place for Loot in this game.  My son started playing &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;Tabula&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;Rasa&lt;/span&gt; again last weekend and watching him play, it just grates on me seeing a military &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;sim&lt;/span&gt; where supposed soldiers have to collect enemy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_47"&gt;faceplates&lt;/span&gt; to sell to their requisition officer so they can get ammo for their weapons.  I mean, come on, really!  What the heck is a guy in the middle of a war zone going to do with alien body parts and what does that have to do with equipment needed to prosecute the enemy? &lt;br /&gt;&lt;br /&gt;Of course, among &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_48"&gt;orks&lt;/span&gt;, Loot has a role.  The traditional &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_49"&gt;MMO&lt;/span&gt; mechanic of collecting something off of defeated enemies in order to replace / purchase supplies works well for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_50"&gt;Orks&lt;/span&gt;.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_51"&gt;Orks&lt;/span&gt; collect teeth and other loot to trade with other &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_52"&gt;orks&lt;/span&gt; in order to get stuff they need.  Sometimes a looted &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_53"&gt;bolter&lt;/span&gt; might be just the thing a Shooter Boy is looking for - with a bit of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_54"&gt;kustomizin&lt;/span&gt; of course.&lt;br /&gt;&lt;br /&gt;Before closing out - a poster over at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_55"&gt;Warhammer&lt;/span&gt; 40K Online (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_56"&gt;Warhammer&lt;/span&gt; 40K Tabletop online, not an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_57"&gt;MMO&lt;/span&gt; site.   I still haven't found much operating yet for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_58"&gt;MMO&lt;/span&gt;) pointed out a problem with faction play.  Everyone has a favorite faction and everyone has that one friend that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_59"&gt;insists&lt;/span&gt; on playing something else.  As much as I really &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_60"&gt;belive&lt;/span&gt; that the primary thrust of this game has to be faction vs faction, I do think that there should be a number of experience appropriate zones, a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_61"&gt;handful&lt;/span&gt; that are &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_62"&gt;PvP&lt;/span&gt; and and maybe even some &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_63"&gt;PvE&lt;/span&gt;.   While the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_64"&gt;puriest&lt;/span&gt; in me really thinks that a combat team made up of two &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_65"&gt;orks&lt;/span&gt;, a space marine, and 3 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_66"&gt;eldar&lt;/span&gt; is counter to the basic premise of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_67"&gt;Warhammer&lt;/span&gt; 40k universe, players are going to really want the chance to occasionally mix it up without &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_68"&gt;repercussion&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Next up - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_69"&gt;Eldar&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-1732717932422785039?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/1732717932422785039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=1732717932422785039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/1732717932422785039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/1732717932422785039'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/09/orks-orks-orks-orks-orks-orks.html' title='Orks Orks Orks Orks Orks Orks'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-8442384028376335678</id><published>2008-08-26T18:30:00.000-07:00</published><updated>2008-08-26T19:13:10.171-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Odro Hereticus'/><category scheme='http://www.blogger.com/atom/ns#' term='Inquisition'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40K MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Psyker'/><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Inquisition'/><category scheme='http://www.blogger.com/atom/ns#' term='Odro Malleus'/><category scheme='http://www.blogger.com/atom/ns#' term='Odro Xenos'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40k'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40000 MMO'/><title type='text'>You can't spell empire without I</title><content type='html'>A quick note about posting;  I'd like to keep thes 40KMMO posts regular and spaced out about a week apart.  That way I don't end up with daily posts for a month, then nothing for two and three months at a time.  Obviously the weekly thing needs a bit of work as I figure out what day works best around home and work necessities... anyway Heeer's your next dream faction:&lt;br /&gt;&lt;br /&gt;The Imperial Inquistion.&lt;br /&gt;&lt;br /&gt;Players choosing the &lt;a href="http://en.wikipedia.org/wiki/Inquisition_(Warhammer_40,000)"&gt;Inquisition&lt;/a&gt; will start out as initiate recruits, working through introductory missions before rising to the level of Junior Inquisitor.  Like Marines and Guardsmen, there are no "levels" though there will be new titles and resources that become available as the player gains recognition.&lt;br /&gt;&lt;br /&gt;Unlike the other two Imperial professions, the Inquistior player will need to decide very early on if they are going to be a psyker or not.  Psykers would be this game's version of spell casters, though the risks and effects of using &lt;a href="http://en.wikipedia.org/wiki/Psychic"&gt;psychic&lt;/a&gt; powers will play out very differently than your standard MMO / RPG Mage.  Psykers game play is a big enough topic by itself that it merits at least one post focused only on that, and perhaps several.&lt;br /&gt;&lt;br /&gt;In addition to deciding if they will be psychly active, players will also have to choose one of the three career paths open to them.  The Ordos Xenos, Malleus, or Hereticus.  I thought of initially limiting the player to Alien Hunter or Heritic Bane which would allow Witch Hunter to be a ranking mechanism, but that's really not keeping within the lore.  &lt;br /&gt;&lt;br /&gt;Game play, Inquisitors are probably the most flexible of all of the Imperial professions.  Inquisitors can have henchmen that fulfill a verity of roles.  Similar to the Guardsmen player, this would mean that the Inquisitor could have "pets" focused on certain role.  As the Inquisitor gains stature, more powerful henchmen would become available, like &lt;a href="http://en.wikipedia.org/wiki/Grey_Knights"&gt;Grey Knights&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But the Inquisitor can also be a bit of a loner, similar to the Space Marine player.  They can requisition all manner of special weapons and armor.  They appear in the lore even equipped with Terminator Power Armor.  It seems that from an equipment standpoint, nothing is beyond the range of a suffiecently senior Inquistor.&lt;br /&gt;&lt;br /&gt;Lets be clear though about one thing... Players will not be able to randomly invoke Exterminatus (the complete death of a planet) in game.  I am sure it would make for some hilarious mega-ganking, but i think it would get might old, really quick.  Though a mission line that results in a player being forced to decide if killing a world is justified would be very interesting.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Initially I think it would be a good idea to leave the &lt;a href="http://en.wikipedia.org/wiki/Sisters_of_battle"&gt;Sisters of Battle &lt;/a&gt;out of the mix.  Though the Inquisition and the Ecclesiarchy are closely tied, I think that the Sisters might make for a nice expansion profession somewhere down the road and if lots of Inquistors are running around with Sisters as henchmen, that could be awkward.&lt;br /&gt;&lt;br /&gt;Unlike Space Marines and Guardsmen, vehicles don't seem to play heavily into Inquisition lore.  Or at least military vehicles don't.  Most Inquisitors seem to have either militarized civilian vehicles or have borrowed a Chimera from a military unit.  I haven't yet come to terms with how this should work in game terms, but I am leaning toward allowing most military vehicles, just at higher ranks and maybe for additional cost.&lt;br /&gt;&lt;br /&gt;So this completes the initial view of the three professions open to player of the imperial faction.  Time permitting we may go into much greater detail on each in the future, but we have a lot of ground to cover first.  Next up "Orks is da biggest and da best"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-8442384028376335678?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/8442384028376335678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=8442384028376335678' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/8442384028376335678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/8442384028376335678'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/08/you-cant-spell-empire-without-i.html' title='You can&apos;t spell empire without I'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-3668677210247602021</id><published>2008-08-18T18:26:00.000-07:00</published><updated>2008-08-19T08:44:50.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Space Marines'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40K MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40k'/><title type='text'>And they shall know no fear</title><content type='html'>Earlier, I've outlined the single-player squad play of the Imperial Guard player. Today, lets move on to the profession that would control only one avitar; The Emporer's Finest - The Space Marines.&lt;br /&gt;&lt;br /&gt;As will all the other professions, advancement in the &lt;a href="http://en.wikipedia.org/wiki/Adeptus_Astartes"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Adeptas&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Astartes&lt;/span&gt;&lt;/a&gt; is based on growing recognition. Players will again start as an initiate, working their way &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;through&lt;/span&gt; the introduction to the game. Once we're passed the basics, the player will be a full fledged scout. Yes, a lowly scout - it will take a bit before our player can don the armor of a true space marine. Part of of this is to stay true to the lore, part is to keep players from jumping right in and being advanced killing machines with only a few hour play while the other professions spend days or weeks reaching the same level of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;destructiveness&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;As the scout gains more recognition, he'll advanced up to the point where he will be fully initiated into the chapter and be a Space Marine. Using the nearly 2 dozen transplants that occur as a human is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;transformed&lt;/span&gt; into a Space Marine would probably be good check points for the player.&lt;br /&gt;&lt;br /&gt;As an aside, without levels, a lot of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;MMO'ers&lt;/span&gt; are going to have trouble latching on to a sense of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;accomplishment&lt;/span&gt;. Or more than feeling that sense, they will have trouble articulating it. It's easy for players to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;compare&lt;/span&gt; levels, but what will it mean when players try to compare a Gunnery Sargent in the Guard to a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Ork&lt;/span&gt; Nob. It may be difficult, if you want to break new ground, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;eliminating&lt;/span&gt; a 30 year old &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;concept&lt;/span&gt; is a good place to start.&lt;br /&gt;&lt;br /&gt;Once our &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;intrepid&lt;/span&gt; player has &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;amassed&lt;/span&gt; sufficient renown and passed the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;requisite&lt;/span&gt; trials, they will be a full fledged Space Marine. Space Marines, like Guardsmen would be able to use the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;recognition&lt;/span&gt; they earn to continually advance and to purchase new or different equipment. While the lack of loot means that we don't need a complicated inventory system, Marines should be limited in the amount and nature of equipment they carry during a mission. Marines should be able to carry a variety of lore appropriate weapons (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Bolter&lt;/span&gt;, grenades, knifes) but should not be able to cycle through ten different weapons to find the right one for the given situation. Either you carry the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Multimelta&lt;/span&gt; or you carry the heavy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;bolter&lt;/span&gt;, not both.&lt;br /&gt;&lt;br /&gt;Marines can continue "advancing" through rookie designations (10&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;th&lt;/span&gt; company, pup, etc) through &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;veteran&lt;/span&gt; and to elite. At some point they should also be allowed to look into specializations that would take them out of the normal advancement tree, like Librarian, Tech Marine, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;Apothecary&lt;/span&gt;, or Chaplain.&lt;br /&gt;&lt;br /&gt;A quicky side note: It's also intersting to consider that, unlike the Imperial Guard, Space Marines are often equally at home bringing home the Emporer's wrath at a distance or up close and personal. After I cover my suggestions for the factions and professions, I'll dive into how the combat system could / should work.&lt;br /&gt;&lt;br /&gt;Vehicles are important to the 40K world and our perfect &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;&lt;a href="http://www.vigilgames.com/games_40k.php"&gt;MMO&lt;/a&gt;&lt;/span&gt; shouldn't be any different. Marines would start by gaining access to motorcycles as scouts. Later, assault bikes and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;Rino&lt;/span&gt; transports would become available. This, of course, could lead to a player population that specializes in taxi services. It used to be fairly common in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;EQ&lt;/span&gt;1 and in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;&lt;a href="http://starwarsgalaxies.station.sony.com/players/index.vm"&gt;SWG&lt;/a&gt;&lt;/span&gt; (i think, i really didn't play &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;SWG&lt;/span&gt; for more than a couple weeks before getting bored and wandering off). &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Rino's&lt;/span&gt; would be followed by Land Speeders, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;Demolishers&lt;/span&gt;, and Razorbacks. Land &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_29"&gt;Raiders&lt;/span&gt; should be left to a future expansion.&lt;br /&gt;&lt;br /&gt;On the topic of vehicles, there is one that I still have not determined how to deal with. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_30"&gt;&lt;a href="http://en.wikipedia.org/wiki/Vehicles_of_the_Space_Marines_(Warhammer_40,000)#Dreadnought"&gt;Dreadnoughts&lt;/a&gt;&lt;/span&gt;. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_31"&gt;Dreadnoughts&lt;/span&gt; are iconic Space Marine features, and it should be a huge thing for a player to choose to be encased in the armored &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_33"&gt;sarcophagus&lt;/span&gt;. Maybe that's not much different than choosing to be a Librarian - it just feels bigger. Either way, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Dread's&lt;/span&gt; should not be treated like any other vehicle that players could hop in and out of.&lt;br /&gt;&lt;br /&gt;&lt;object style="WIDTH: 264px; HEIGHT: 275px" height="275" width="264"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NSzEEs69MpE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;border=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/NSzEEs69MpE&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="349"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;As with the Guard, origin is an interesting problem. Should Marines all start out in the same Chapter? Should they be allowed to choose a chapter? I think initially, all marine players should start out in the prototypical Space Marine chapter - the Ultra Marines. Maybe later we could introduce a few non-codex chapters that have different strengths and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_36"&gt;weaknesses&lt;/span&gt; like the Space Wolves or Black &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_37"&gt;Templars&lt;/span&gt;. We could even let players form their own successor chapter if they can get X number of other players to go along - let them pick their own colors and maybe strengths and weaknesses.&lt;br /&gt;&lt;br /&gt;Next up well round out the Empire with "You can't spell empire without I"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-3668677210247602021?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/3668677210247602021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=3668677210247602021' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/3668677210247602021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/3668677210247602021'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/08/and-they-shall-know-no-fear.html' title='And they shall know no fear'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-7794828735689102985</id><published>2008-08-13T19:32:00.000-07:00</published><updated>2008-08-19T08:44:18.691-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Guard'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40K MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40k'/><title type='text'>The Little Gears of War.</title><content type='html'>As I noted before, I've been thinking about this for quite a while. At least as long ago as my &lt;a href="http://www.everquest.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;EQ&lt;/span&gt;1 &lt;/a&gt;days. I find myself tying to add format and coherency to what &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;amounts&lt;/span&gt; to a 6 year brainstorming session. My apologies if this gets (is) messy.&lt;br /&gt;&lt;br /&gt;I really want to see the &lt;a href="http://www.vigilgames.com/games_40k.php"&gt;40&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;KMMO&lt;/span&gt;&lt;/a&gt; break new ground and to that end, I will try hard to not reuse standard &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;MMO&lt;/span&gt; terms. Terms like Level and Class date back decades to the old table top days. Sure everyone knows what they mean, but they also bind us into a certain way of viewing the world.&lt;br /&gt;&lt;br /&gt;In my version of the 40&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;KMMO&lt;/span&gt; we'd start with 4 factions initially, The forces of Chaos, The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Eldar&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Orks&lt;/span&gt;, and The Empire of Man. I'll start detailing out the factions with The Empire of Man (aka The Empire).&lt;br /&gt;&lt;br /&gt;To start with there would be three professions available to players; The Inquisition, the Space Marines, and the Imperial Guard. I'll deal with each in turn, starting with the &lt;a href="http://en.wikipedia.org/wiki/Imperial_Guard_(Warhammer_40,000_army)"&gt;Imperial Guard&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Each Guard player will start as a new conscript. As we run through a series of missions to familiarize the player with the controls and (more importantly) the history of the guard, they will gain the status and recognition to rise to the rank of Private and the game will begin in earnest.&lt;br /&gt;&lt;br /&gt;Leveling (and that will be the last time I use that term!) will be based on rising in rank Private, Corporal, Specialist, Sergent and then into the officer corps. The Guard will be unique among the professions and classes in that many of the ranks do have a numerical &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;designation&lt;/span&gt; too, like Private First Class, Private Second Class, and so on. I &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;truly&lt;/span&gt; hope that I will never log into this game and see "/&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;OCC&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Lv&lt;/span&gt;41 Space Marine &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;LFG&lt;/span&gt;". Anyway, moving up in rank will rely on gaining recognition for completing missions and combat patrols. Missions and patrols will be covered in greater detail in another post.&lt;br /&gt;&lt;br /&gt;Recognition is also the currency that will allow players to improve their weapons, armor, and other equipment. For the Guard that may mean trading in laser carbines for laser rifles. Frag grenades for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;krak&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;grenades&lt;/span&gt;. It is also how additional personnel and vehicles would be &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;requisitioned&lt;/span&gt;. Back to an earlier comment on the concept of loot. In a universe of organized war almost no-one loots. You see some looting in modern wars, but it is for a few collectors items or a few valuables that can be pawned off when the soldier returns home. Needed equipment is supplied by quartermasters, not dead enemies. Nor are soldiers usually allowed to purchase better / different fighting gear with money. Unless you're an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Ork&lt;/span&gt;, just say no to loot.&lt;br /&gt;&lt;br /&gt;If you are familiar with the 40K lore, you know that Guardsmen are soft and squishy &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;compared&lt;/span&gt; to most of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;their&lt;/span&gt; adversaries. They make up for that softness in &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;volume&lt;/span&gt;. One to One, a soldier is usually not going to be the equal of a Chaos Marine. Guard players will be no different. One to one vs a Chaos Marine or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Ork&lt;/span&gt; Nob should quickly result in a death animation. Nope, the guard player is going to have to bring friends to every fight.&lt;br /&gt;&lt;br /&gt;Since it would be very difficult, not to mention unfair and unpopular, to force Guard players to team up to accomplish anything, we'll make Guard players a team of their own. A "pet class" if you will. At lower ranks, the player would have just one or two squad mates, fighting by their side. As they rise up into the officer core, it could be a dozen of soldiers under their command. The player could issue basic commands (attack, take cover, free fire, focus fire, retreat, etc) and the game would manage the rest (aiming, moving, etc.).&lt;br /&gt;&lt;br /&gt;As rank and reputation increase, the player could not only kit-out his/her &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;avatar&lt;/span&gt;, but also their squad mates. This could allow for tremendous &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;customization&lt;/span&gt;. Suppose a Master Sargent has enough pull to have 5 soldiers in their unit. I might decide that two are going to form a missile launcher heavy weapons team, one will be a communications specialist with a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;vox&lt;/span&gt; unit, and one will c&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;arry&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;melta&lt;/span&gt;. You might decide to gear up everyone with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;camo&lt;/span&gt;-cloaks, sniper rifles, and an extra close assault weapon. How cool would that be?!?&lt;br /&gt;&lt;br /&gt;Armor and vehicles will be important for all factions and professions, but non more so than the Guard. The limits on &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_26"&gt;requisitioning&lt;/span&gt; vehicles will be much lower for guard players than for other professions. Even low level &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_27"&gt;offers&lt;/span&gt; should be able to pack their team up in a c&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_28"&gt;himera&lt;/span&gt; and head off across the landscape. Initially I think the vehicle pool would include &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_29"&gt;chimeras&lt;/span&gt;, salamanders, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_30"&gt;sentinels&lt;/span&gt;, hell hounds, and, at the top of the pack, the venerable &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Leman&lt;/span&gt; Russ battle tank.&lt;br /&gt;Eventually, as &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_32"&gt;expansions&lt;/span&gt; are written and released, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;baneblades&lt;/span&gt; and shadow swords, aircraft, and even titans could be made available for high ranking players.&lt;br /&gt;&lt;br /&gt;Guard players would be able to freely ally and work with any other &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_34"&gt;Imperial&lt;/span&gt; profession. As for differences in unit origin, e.g. Catachan vs Cadian vs Tallarian, I think that initially players should be modeled after the Cadian standard, but if the time, art assets, and desire is there, I suppose that a couple different regemental types could be available.&lt;br /&gt;&lt;br /&gt;Since spelling chimera has seems to be slipping out of my grasp, it must be time to knock off for the night. Next post - They Shall Know No Fear&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-7794828735689102985?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/7794828735689102985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=7794828735689102985' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/7794828735689102985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/7794828735689102985'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/08/little-gears-of-war.html' title='The Little Gears of War.'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-807039503357959023</id><published>2008-08-08T17:59:00.000-07:00</published><updated>2008-08-08T18:00:31.606-07:00</updated><title type='text'>Ack!</title><content type='html'>I had hoped to post every other day, but remodeling is keeping me away.  Tomorrow.  For Certain.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-807039503357959023?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/807039503357959023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=807039503357959023' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/807039503357959023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/807039503357959023'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/08/ack.html' title='Ack!'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-7104998171856872978</id><published>2008-08-05T18:59:00.000-07:00</published><updated>2008-08-05T19:03:43.819-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40'/><category scheme='http://www.blogger.com/atom/ns#' term='Tabula Rasa'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40k'/><category scheme='http://www.blogger.com/atom/ns#' term='Eve Online'/><category scheme='http://www.blogger.com/atom/ns#' term='000'/><title type='text'>Player vs Everything</title><content type='html'>&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Ok&lt;/span&gt;, so we all want our games to be revolutionary.  Well, maybe not always.  Some day I’ll go off on a tangent about gamers that say they want cool new stuff, but in reality they are looking for the same ‘&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;ol&lt;/span&gt; –same ‘&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ol&lt;/span&gt;.  That means it can’t be World of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Warcraft&lt;/span&gt;.  In fact, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;WoW&lt;/span&gt; should be left completely out of any discussion of a new game.  Don’t copy ideas “because it worked in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;WoW&lt;/span&gt;”.  Don’t disregard ideas “because they do that in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;WoW&lt;/span&gt;”.  Easy right? :- )&lt;br /&gt;&lt;br /&gt;A 40&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;KMMO&lt;/span&gt; should start by embracing the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Warhammer&lt;/span&gt; 40,000 universe, NOT &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;MMO&lt;/span&gt; conventions.  Stop assuming there should be things like loot, or potions, or even levels.  Those are all tools that date back to Dungeons and Dragons and its antecedent &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Chainmail&lt;/span&gt;.  Start from a clean slate.  With apologies to Richard &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Garriot&lt;/span&gt;, what we need is a real &lt;a href="http://www.rgtr.com/index.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;tabula&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;rasa&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Of course now I am going to sound all hypocritical because I will discuss my vision in terms of other games, and take a top down approach.  I hope you’ll trust me though when I say that I game to this design from the other way around.  Envisioning the game play and building a game to support that vision.&lt;br /&gt;&lt;br /&gt;So at the highest level this should be a war game.  It is mostly a realm vs realm game, with a strong player vs player element with a good deal of player vs environment.  There!  That should be easy to do right?  Nice and ambiguous.&lt;br /&gt;&lt;br /&gt;So who is fighting who?  I’d recommend the sticking to the basics; The Empire, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Eldar&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Orks&lt;/span&gt;, and Chaos.  This leaves the door open for expansion factions (Tau, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Necrons&lt;/span&gt;, etc.) but still gives a good mix, lots of diversity.  And diversity is key!  The factions will each be very different from each other.  I HATE games (&lt;a href="http://www.dawnofwargame.com/uk/home/agegate"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Soulstorm&lt;/span&gt;&lt;/a&gt; I’m looking at you!) that “balance” their factions by giving each similar units.  I’ll go into much more detail in future posts, but suffice to say, the way each race is going to seem like an entirely different game when compared to the others.&lt;br /&gt;&lt;br /&gt;Quick tangent, if each faction is going to look, act, advance, and play so different from one another, how are you ever going to balance game play?  Great question!  It’s a universe at war, if one faction begins to get beaten down to badly or gets two powerful, the others may find &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;NPC&lt;/span&gt;’s gaining strength and/or advancement curves subtly altering.  40&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;KMMO&lt;/span&gt; is going to have to be a dynamic universe.&lt;br /&gt;&lt;br /&gt;And it should be just one universe a’la &lt;a href="http://www.eveonline.com/"&gt;Eve Online&lt;/a&gt; (or maybe two or three tops if the player loads force the issue).  No picking servers.  No servers with different rules.  One universe.  That may mean lots of instancing, but so be it. &lt;br /&gt;&lt;br /&gt;So imagine if you will, with each of our four factions starts out in with home planets.  Each planet has a handful of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;PvE&lt;/span&gt; zones.  This is where your character is going to get its start and your going to get the introduction to the faction and the game controls.   Each Planet will planet will be connected to each of the other factions planets by a set of increasingly “difficult” zones.  Close to home, the zones have stronger &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;PvE&lt;/span&gt; elements and stronger &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;NPC&lt;/span&gt;’s of the character’s faction.  As you move closer to the enemy planet, your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;NPC&lt;/span&gt;’s grow weaker, opposing &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;NPC&lt;/span&gt;’s grow stronger.  Directly in the middle is a balanced no-man’s land where &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;RvR&lt;/span&gt; rules. &lt;br /&gt;&lt;br /&gt;For example, The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Ork&lt;/span&gt; home world and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Eldar&lt;/span&gt; Home world would set five zones apart.  Moving from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;Ork&lt;/span&gt; to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Eldar&lt;/span&gt;,&lt;br /&gt;Zone O – &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Ork&lt;/span&gt; Stronghold&lt;br /&gt;Zone 1 would strongly favor the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Orks&lt;/span&gt;,&lt;br /&gt;Zone 2 would favor the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Orks&lt;/span&gt; &lt;br /&gt;Zone 3 would be balanced, favoring neither &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;Orks&lt;/span&gt; nor &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Eldar&lt;/span&gt;&lt;br /&gt;Zone 4 would favor the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;Eldar&lt;/span&gt;&lt;br /&gt;Zone 5 would strongly favor the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;Eldar&lt;/span&gt;&lt;br /&gt;Zone E – &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;Eldar&lt;/span&gt; Stronghold&lt;br /&gt;With the same for; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;Eldar&lt;/span&gt; to Chaos, Chaos to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;Ork&lt;/span&gt;, Empire to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;Eldar&lt;/span&gt;, Chaos to Empire, and Empire to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;Ork&lt;/span&gt;.  &lt;br /&gt;&lt;br /&gt;Connecting all four factions would be a set of zones that balance in the middle set up for true &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;PVE&lt;/span&gt;.  This would be the only place that you could have split faction groups as in the literature, only under the most exceptional duress should opposing factions work together.&lt;br /&gt;&lt;br /&gt;Initially, The zone map looks a bit like a four sided pyramid to start out, with each of the factions occupying one corner and the peak representing the free-fire &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;PvP&lt;/span&gt; zone (equidistant from each of the four starting factions).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That’s all for tonight. Future posts will include;  “Looting is a capital offense soldier”, “No, this &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;isn&lt;/span&gt;’t my level”, and detailed discussion of the four starting factions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-7104998171856872978?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/7104998171856872978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=7104998171856872978' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/7104998171856872978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/7104998171856872978'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/08/player-vs-everything.html' title='Player vs Everything'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4704532900285590638.post-4776973606504082289</id><published>2008-08-05T17:32:00.000-07:00</published><updated>2008-08-05T17:52:09.074-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='THQ'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40k'/><category scheme='http://www.blogger.com/atom/ns#' term='Vigil'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Channel Massive'/><title type='text'>In the begining</title><content type='html'>Everything has to start somewhere, so this is where I start. This blog is the first of what should be regular postings, giving voice to my hopes and hearsay concerning the recently announced Vigil Games/THQ Warhammer 40,000 Online MMO.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope that, over time, it will be more than just what I want. That you (who ever the heck you are) will also take a few minutes to share your ideas, refine (and probably shoot down) my ideas as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I am very excited about a 40k MMO franchise. I started collecting Space Marines in the late '80's, before I even knew there was a Warhammer game. In the decade I've re-discovered the Warhammer universe. The books, the models, and more recently the Dawn of War series. I have, on and off, thought about what would make a good MMO for 40K, often heavily influenced by what ever other MMO I was playing at the time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PC Gamer Magazine featured the Warhammer universes in June issue, including a full page to a 40K MMO. That put my mind squarely back on what I wanted to see in this game. The guys over at &lt;a href="http://www.channelmassive.com/"&gt;Channel Massive&lt;/a&gt; said something about "truly revolutionary game play" Sorry, I don't remember which episode. I've just recently discovered their podcast, and, well, you listen to 30 consecutive episodes and the details get a bit blurry. Anyway that really made want to get my voice out there. THQ doesn't have game/user forums. Ten Ton Hammer doesn't have anything up yet. Games Workshop doesn't seem to either. In fact I didn't find a single place to set up my soapbox and start singing, so I had to create a stage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Initially, we're going to use the base template here. For a while it will be quick and dirty. I am gainfully employed and have a number of family obligations as well which mean that posts may be erratic. Or maybe not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4704532900285590638-4776973606504082289?l=thehopefuladeptus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thehopefuladeptus.blogspot.com/feeds/4776973606504082289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4704532900285590638&amp;postID=4776973606504082289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/4776973606504082289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4704532900285590638/posts/default/4776973606504082289'/><link rel='alternate' type='text/html' href='http://thehopefuladeptus.blogspot.com/2008/08/in-begining.html' title='In the begining'/><author><name>Richard</name><uri>http://www.blogger.com/profile/01290354282842435054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
